|
![](/i/fill.gif) |
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3bab0ae8@news.povray.org...
> I'm modelling a car in Pov 3.5 Beta 2 and I'm getting asymmetrical blobs
where
> I'm expecting it to be symmetrical. Am I missing something somewhere?
>
> See post at p.b.s-f.
Perhaps the strain of blobbing is getting to you :-)
I came up with this:
#declare rearlights = blob{threshold 1
sphere { <0, 0, 0>, StrengthVal, 20
scale <.3,1.4,1.8>/1.33 rotate <0,30,40> translate <8.5,.4,-3>}
sphere { <0, 0, 0>, StrengthVal, 20
scale <.3,1.4,1.8>/1.33 rotate <0,-30,40> translate <8.5,.4,3>}
sphere { <0, 0, 0>, StrengthVal, -20
scale <3,2,1> rotate <10,30,60> translate <8.5,3,-4>}
sphere { <0, 0, 0>, StrengthVal, -20
scale <3,2,1> rotate <-10,-30,60> translate <8.5,3,4>}
}
It just looked to me like you were using very nonsymmetrical numbers in
there so I just symmetried (?) them into what looked good to me. You'll no
doubt need to go back into it yourself and adjust again.
The car is coming along nicely.
Bob H.
Post a reply to this message
|
![](/i/fill.gif) |